AI Insights · Timothy · July 2023
Top 5 Business Games in Netherlands Q2 2023: Unified Platform Performance
Explore the performance trends of the top 5 business games in the Netherlands for Q2 2023, including downloads, revenue, and active users, based on Sensor Tower data.
The second quarter of 2023 saw notable trends in the performance of the top 5 business games on a unified platform in the Netherlands. Here's a detailed look at their metrics, including weekly downloads, revenue, and active users.
Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd experienced varied weekly revenue, with a peak of approximately $18.3K in late May. Weekly downloads showed an upward trend, reaching around 8K by the end of June. The game also saw a significant increase in weekly active users, climbing from 10.2K at the end of March to 14.8K by the end of June.
My Perfect Hotel by SayGames LTD demonstrated a gradual increase in weekly revenue, peaking at around $475 in mid-June. Weekly downloads fluctuated, with a high of approximately 9.3K in late April. Despite some fluctuations, the game maintained a strong base of weekly active users, peaking at 22.9K in late April before settling around 10K by the end of June.
Idle Bank Tycoon: Money Game from Kolibri Games GmbH saw a notable increase in weekly revenue, reaching about $1.8K in the final week of June. Weekly downloads also showed growth, peaking at approximately 7.4K in mid-June. The game experienced a rise in weekly active users, from 7.1K at the end of March to about 13.7K by the end of June.
Idle Office Tycoon-Money game published by Chengdu Warrior Tech Limited had a varied performance. Weekly revenue peaked at around $4.1K in early May. Downloads fluctuated, with a high of approximately 4.5K in early April. Weekly active users also showed some variability, peaking at around 10.9K in mid-April and ending the quarter at around 6.8K.
Hoarding and Cleaning by FTY LLC displayed steady weekly revenue, peaking at around $421 in late April. Weekly downloads peaked at approximately 4.4K in early May. The game saw growth in weekly active users, increasing from around 993 at the end of March to approximately 6.7K by the end of June.
For more detailed insights and data, visit Sensor Tower.